3D Graphics & WebGL Engineer
I'm a 3D graphics engineer for the web. I work from the shader up to the interface, so the visuals, performance and product experience stay in one hand.
Strengths
- Real-time 3D with Babylon.js, Three.js and WebGL
- Shader programming and procedural geometry
- 3D GIS platforms built on Cesium
- Rendering performance, GPU efficiency and memory
Tools
3D & graphics projects
- Natural resources GIS platform
A 3D map application for analysing and managing resource data, built on Cesium and React. - Voronoi structure generator
Three.js tool using Delaunay triangulation, Jump Flood and ray-marched distance fields. - Covid-3D dashboard
Online 3D visualisation of public Covid-19 data with Three.js and React. - Virtual Museum Experience
Two-day hackathon build: lit 3D scenes, multiple cameras and a JSON-driven object loader.
Education
- Master of Information Technology, UTS (High Distinction)
- B.Eng. Electronic Engineering, UESTC
Awards
- UTS Techcelerator 2021, top project
- Student Games Showcase 2021